Personas invitadas Guadalindie 2026

Karla Zimonja

DIRECTOR, WRITER & DESIGNER
Karla Zimonja is known for her work on narrative and independent titles. After starting in 3D animation with Zoo Tycoon 2, she contributed to the development of BioShock 2 and its expansion Minerva’s Den. She later co-founded The Fullbright Company, the studio behind acclaimed video games such as Gone Home and Tacoma.

Quinns

YouTuber
Quinns (Quintin Smith) has dedicated his career to giving visibility to great games that deserve more attention. After working for ten years in video games, ten years in board games, and creating a new channel about role-playing games (as well as making some documentaries for People Make Games), there came a point when he decided that genres are for losers and should disappear.

Chipzel​

Composer, Sound Engineer, Performer
Chipzel is a composer, producer, and sound designer from Northern Ireland, recognized as one of the pioneers of the Chiptune scene. Nominated for BAFTA awards and internationally acclaimed, she has created iconic soundtracks for video games such as Super Hexagon, Spectra, and Dicey Dungeons, bringing her distinctive electronic style to audiences around the world.

Ausiàs Dalmau Roig

Technical Director
Ausiàs Dalmau is co-founder and technical director of Poti Poti Studio. He studied game design and development at CITM and, after working at several studios, decided to found Poti Poti Studio to develop his own projects. Together with his co-founder, Sergi Pérez, they developed Is This Seat Taken?, a puzzle game in which you have to arrange some very picky shapes. The game was released in August and has been very well received internationally.

Sergi Pérez Crespo​

Creative director
Sergi Pérez is co-founder and creative director of Poti Poti Studio. He studied a degree in game design and development and, after working at several studios in Barcelona, decided to found Poti Poti Studio to develop his own projects. Together with his co-founder, Ausiàs Dalmau, they developed Is This Seat Taken?, a puzzle game in which you have to arrange some very picky shapes. The game was released in August and has been very well received internationally.

Increpare​

Game Maker​
Stephen Lavelle. Video game developer in Berlin. He likes puzzles, creating tools for developing games, and telling stories.

Lucía Prieto Moreno​

Communications Director
Always wishing she were a mermaid, Lucía Prieto spends her days on land managing communications and social media at Crema, the creators of Temtem, Temtem: Swarm, and Temtem: Pioneers. She believes communication can break down any barrier and wants to help bring studios and players closer together. Her previous work includes Strangers, Saber Interactive and, at one point, Blasphemous. She is passionate about being underwater, cozy environments, horror, and cats.

Sand Castles Studio​

Studio
A small Catalan studio, creators of Bread & Fred and more recently Gnaughty Gnomes. With a strong passion for multiplayer games and for making fun, charming projects.

Laura Fournier​

Senior producer​
After 11 years supporting studios from pre-production through post-launch, organizing indie video game events, and serving as a jury member, Laura Fournier currently works as Senior Live Producer on Helldivers 2 at Arrowhead Game Studios in Sweden.

Mickole Klein

Director
Director, writer, developer, and technical artist for Until Then. His life may have revolved around that game for the past 6 years, but outside of game development, he tinkers with graphics APIs, electronics, 3D printing, and split keyboards.

Hannah Beuger

Game Designer
Hannah specializes in world design and narrative, with a particular interest in accessibility, and has spent most of her decade in the industry working on Satisfactory at Coffee Stain Studios.

Anaïs Salla Anaya

Solo developer
Catalan, currently living in Alicante. I studied Game Design and Production at Tecnocampus. I worked for 3 years as a game designer in an independent game studio focused on advergaming and serious games. I am currently self-employed, working on personal projects. I released my first personal project (Nom Nom: Cozy Forest Café) this January.

Edd Coates

Lead UI/UX Designer
Edd Coates is the creator of Game UI Database, one of the industry’s leading references for video game interface design, used by AAA studios around the world and recognized with a Guinness World Record and several awards. With more than 14 years of experience in UI/UX, he has worked on titles such as Prison Architect 2, Loco Motive, and Golf With Your Friends 2, in addition to creating tools like PadCrafter and writing The Game UI Bible.

Mirella Díez Morán

Senior Audio Designer
He has been making sounds for video games for 13 years. He has worked on indie and AAA projects such as Zero Parades, CONTROL, Moonlighter 2, Cataclismo, After Us, RiME, and is currently a Senior Audio Designer at ZA/UM.

Rubén Rincón García​

Audio Director​
Director and sound designer for video games, over the past 13 years he has worked on games such as Neva, Fall Guys, GRIS, Disco Elysium Mobile, Zero Parades, Tom Clancy’s Rainbow Six: Siege, and Assassin’s Creed III: Remastered. He is currently the audio director at ZA/UM.

Fernando Cabrera Pérez

Music Composer
Composer of soundtracks for audiovisual media, specialized in video games. He has worked on projects such as Zero Parades, Delirium, and The Pizza Situation, and has collaborated in other media for series and films as a music editor and additional composer in productions for Netflix, ITV, and BBC.

Aspa

Pixel Artist
Málaga-based teacher and pixel artist.